"CALL OF DIS"
Type: combat Area of Effect: 1 target - can be ranged
Damage: <level>d7 or <level>d5
Save: vs spell for 2/3 damage Duration: -
Class: Necromancer Pre-Req: Animate dead
By use of this spell, the caster attempts to banish the target to the
netherplane of Dis (where, presumably, the banished soul will languish for
eternity). The call of Hell is particulary strong versus undead and ethereal
entities delivering more (<caster level>d7) damage against them. Constructs
such as golems also take the higher damage. Creatures with a connection to
this world are more resistant to the spell, taking only <caster level>d5
damage.
Usage: calldis <target>
See Also: SPELLS, CASTING, "SPELL ALIASES", RESISTANCES, TARGET, "SPELL RANKS"
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